Sunday, February 24, 2013

Final Blog Post - Reflection


 
            I began this course learning the importance of developing a classroom environment of self-directed learners. At first I though “there is no possible way that I will have time for these types of lessons on a regular basis. However, as I developed my GAME plans based on the recommendations of Cennamo, Ertmer, and Ross (2008), I was able to set clear Goals, create an achievable Action plan, Monitor my progress and that of my students, and Evaluate the outcome and make the necessary adjustment before Extending my plans and lessons.  According to Prensky (2008), “Kids today are connected to the entire world around the clock, in real time, through their media and myriad personal devices, both electronic (such as TV) and digital (such as the internet and cell phones)” (Prensky, 2008, p. 1). However, the second they enter the school students are required to power down, hence putting them in the dark.

The GAME plan not only helped me to achieve my goal of incorporated social networking tools in my classroom, it also helped me in successfully developing lessons that engage students with technology, are self directed, and incorporate authentic learning experiences. As I continued the course I was determined to “turn on the lights” for my students.  I gained insights to many useful tools and resources that I was able top use in my classroom for collaboration, communication, and social networking both publicly and privately. Amongst those tools were Skype, Epals, blogging, wiki, edmodo, and moodle. All of which, I have tried over these past seven weeks. I created three types of lessons incorporating problem based learning, social networking/online collaboration, and digital storytelling.  All of which were a great success.  I have gained the knowledge and confidence that I needed to achieve my goal of integrating Skype, Epals, and blogging into my lessons. I have only used it with a partner class in town and reveled in the success and motivation of the students. In the future I will use these tools to connect globally.

I also reinforced my knowledge of the various benefits of digital storytelling lessons. Dr. Abrams (2011) also listed many resources available for sample projects and rubrics. Digital storytelling is a great way to incorporate students’ visual, audio, verbal, and content literacies (Laureate Education, Inc., 2011a). I have always loved assigning these types of projects and have enhanced my knowledge with a wide variety of methods for incorporating these into my curriculum. The students gain such a vast knowledge base of a variety of topics while using tools that they love. They can also share their videos by posting them to TeacherTube or YourTube. Since I teach middle school students I have kept their videos private. I am working towards having them create more videos in VoiceThread for a public audience.

As I continue to integrate these wonderful new ideas and lessons into my curriculum, as Dr. Abrams (2011b) suggested, I will create a DVD of all of the students lessons throughout the year and give it to them at the end of the year. This will provide the students with a lifelong memory of their leaning and experiences in the Italian one class. It also provides me with a portfolio piece of my students work so that I can reflect and make adjustments as necessary (Laureate Education, Inc., 2011b)

            As I reflect on the activities that my students and I have taken part in over the past few weeks, I can honestly say that although time consuming and slightly cumbersome to plan and prepare these self directed lessons using various technologies and social networking tools, they are well worth it. As educators our goal is to build lifelong learning experiences for our students that prepare them for their future. These activities accomplish that while engaging and motivating students through their own interests. As the old adage goes “the proof is in the pudding!”  Based on my observations of my students, Their personal reflections throughout the activities and tasks, and the assessment results, it is obvious that I have successfully created memorable learning experiences for my students. They were highly motivated and took pride in their work, especially when communicating with peers from the other school. I look forward to the many ways and opportunities that will develop for me to continue applying these tools in my lessons. Always focusing on my main goal “ to provide my students with meaningful and memorable learning experiences that last a lifetime.”

Daniela Petruzzella

References:

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Executive Producer). (2011a). Spotlight on technology: Digital storytelling, part 1. [Webcast]. Integrating technology across the content areas. Baltimore, MD: Author 
Laureate Education, Inc. (Executive Producer). (2011b). Spotlight on technology: Digital storytelling, part 2. [Webcast]. Integrating technology across the content areas. Baltimore, MD: Author
Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–4 5. Retrieved from the Academic Search Complete database.