Wednesday, May 23, 2012

Constructivism in Practice



This week was another fascinating and insightful week in my masters course. During this week I conducted research on the Constructivist and Constructionist learning theories. Both of these theories are very similar and lend themselves to how students construct knowledge.  According to Dr. Orey (2001), “Constructionism is both a theory of learning and a strategy for education that builds on the Constructivist theory” (p.5). The constructivist theory simply that knowledge is not knowledge is not simply taught by the teacher, but actively constructed by the learner (Orey, 2001). Although Constructionism supports the constructivist viewpoint, its emphasis is placed on the notion that learning takes place through the active construction of external artifacts that can be shared with others (Orey, 2001). Along with these two learning theories, I was also able to further my understanding of the problem-based learning and generating and testing hypotheses strategies. Through my research I found that these two strategies compliment the constructionist and constructivist learning theories in a variety of ways.

            Through the process of testing and generating hypotheses teachers can create interactive spreadsheets which students can use to collect data on a specific task and compare their predictions to actual results, in a time efficient manner. This use of technology is effective by providing the ability to maximize instructional time and meet learning objectives. The use of interactive spreadsheets also allow students to gain a deeper understanding of the topic being addresses and requires them to use critical thinking skills to predict outcomes (Pitler, Hubbell, Kuhn, & Malenoski, 2007). Data collection tools are also very helpful in helping students to clarify information and recognize patterns. “The internet is a huge data collection tool. It allows students to share and compare data online through a variety of collaborative sites such as Global School-House” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 211). Web resources such as gaming software, virtual simulations, and interactive applets are also highly effective and motivating tools that allow students to use background knowledge, make decisions, and see the outcome of their hypothesis. Any educator in today’s society is aware that their students interests lie in videogames. Many of our students spend the majority of free time playing video games at home. At least once a week a students tells me an educational fact that they learned about Italy from playing the video game Assassins Creed. Although this is not the ideal gaming software for teaching our students there are a variety of resources on the web that provide appropriate games and interactive software. According to the book, Using Technology with Classroom Instruction that Works,  “Simulation software can provide incredibly engaging learning environments resulting in increased motivation and retention in learning” (Pitler et al., 2007, p.213).

Dr. Orey (2011) states that there are four key concepts to the constructionist learning theory. They are, equilibration, assimilation, accommodation, and schema. Through the process of researching the data, collecting data, making predictions, and generating a hypothesis based on their predictions students are assimilating external facts and reality (data and research) to fit with their current beliefs and understanding. By assimilating their new knowledge and creating an artifact that they can reflect on through teacher-student feedback, as well as, student-student collaboration and feedback they reach equilibration, which is a balance between their current beliefs and reality. As the students create new knowledge they accommodate their current understandings to reality (Laureate education, Inc. 2011).  It is evident that the previous mentioned tools and strategies correlate well with the four concepts of constructivism.

Project-based learning is another strategy that I researched this week, which correlates very well with the constructionist learning theory. The project-based learning environment requires learners to construct artifacts based on that reflect their acquisition of knowledge. This is a students-centered approach to learning where the teacher is simply the facilitator and the students are responsible for their own learning. Project based learning must incorporate real world concepts, must provide options or choices to the learner, and should incorporate hands on activities.  Through the process of project-based learning there are three components; planning, creating, and processing. During this process students collaborate with peers, receive feedbach from peers and their educator, create an artifact displaying their knowledge, and process the new knowledge through the sharing of their artifacts (Orey, 2001). This strategy assimilates perfectly with the coostructivist learning theory.  Students are building on prior knowledge by  engaging them in real world experiences that allow them to develop new knowledge and skills in a learner-centered environment. Through this process the connection to constructivism is highly evident. I personally am drawn to project-based learning. I like that it provides students with the option to work alone or in pairs, and in my experience, students that are provided the opportunity to apply their knowledge in a realistic situation understanding the purpose of what is being taught and are able to retrieve that knowledge or skill for longer periods of time. I often use this strategy in my classroom through digital story telling, dialogue presentations, power point presentations, and WebQuests.

I have found that giving the students options on what they are base their project on, and freedom to e creative with their responses while providing an engaging scenario, like ordering food in an authentic Italian restaurant in the target language and paying with euros, is not only significant of the constructivist learning theory, it is highly engaging and motivating to the learners. These experiences build a desire for lifelong learning within the learner. Technology is also very important in the effectiveness of these learning theories and teaching strategies. Technology is a great asset to the teacher as well as the learner. We live in a digital world that provides with any and every possible resource at our fingertips.  As Dr. Orey (2001) stated in the Constructivism vs Constructionism, Technology is everywhere. A very important part of our career as educators is to prepare our students fro jobs that do not exist yet” (Laureate education, Inc., 2011). How can we do our due diligence to our students if we keep avoiding this reality by not integrating technology into our lessons? Technology is no longer a requirement but a necessity. Regardless of the learning theory or strategy, technology can be used to enhance a lesson, the important thing is knowing how to use it. This is why I am eagerly continuing my education in integrating technology in the classroom through this masters, peer collaboration and professional development workshops. 


Here are some great resources that I found on project-based learning:




Thank you for stopping by! :-)

Daniela Petruzzella

References:

Laureate Education, Inc. (Producer). (2011). Program seven: Constructionist and constructivist learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

9 comments:

  1. Daniella,
    Thank you for the links! You shared two thoughts that resonated with topics I discussed on the discussion board this week. One topic you brought up is how much your students enjoy video games and the potential for using games and interactive software. I found an interesting paper that summarizes the educational uses of video games in relation to behaviorism, cognitivism, and constructionism. Some of the recommendations were that drill-and-practice is useful when used in combination with other teaching forms, games need to be designed so that players construct knowledge through the artifacts of the game, and the teacher’s role is imperative in the learning process (Egenfeldt-Neilsen, 2006, p. 203-205). In other words, if teachers use video games and interactive software in our classrooms, they need to link them with other teaching forms to provide a fuller learning experience.

    The other topic concerned your comment that "technology is no longer a requirement, but a necessity.” Many teachers that I work with are reluctant to use technology, partly due to fear. They either don’t know how to facilitate learning with technology or they think it will take more time and they don’t want to deal with it. However, I think if we were given time and opportunity for staff development in order to learn about what tools are available and how we can use them in the classroom, there might be more teachers willing to try some things out. Especially when what they learn can be taken immediately back to the classroom to try it out.

    I have provided a link to the article on gaming, below.

    Egenfeldt-Neilsen, S. (2006). Overivew of research on educational use of video games. Copenhagen: Digital Kompetanse. Retrieved from http://www.itu.dk/~sen/papers/game-overview.pdf

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    1. Laurie,

      Thank you for sharing that article with me, it is very interesting. I have not incorporated much gaming software into my lessons thus far, but I am very intrigued by it's potential in the classroom. Your comment and that article were very helpful to me in understanding the best ways to effectively incorporate this technology into my lessons. One fact that you stated especially resonates with with me, and that is that teachers need to link gaming software with other forms of teaching or strategies as well. This fact simbolizes what we have been learning thus far, which is that we need to incorporate a variety of methods and teaching styles in order for students to have multiple avenues to retrieve that knowledge. Having multiple activities also keeps them engaged and motivated in the lesson. Doing the same this all the time can get boring.

      In your comment you also mentioned that many educators at your school are reluctant to integrate technology. I experience this a great deal at my school as well with many of the teachers. I agree that the lack of knowledge of how to incorporate technology into there lessons is a key factor. However, at my school another key factor is the lack of technology available to teachers. In all honesty, i have been guilty of steering clear of technology for this reason, as well. When an educator takes the time to plan agreat technology based lesson and the equipment fails them it can be very discouraging. All that aside, professional development workshops, peer collaboration, and courses such as the masters program we are currently involved in are very helpful building confidence with the use of technology and obtaining new engaging ways to incorporate technology. Even with limited resources or knowledge.

      Thank you very much for your comments and suggestions they were very useful. Have a great day!

      Daniela

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    2. Daniela,

      Your comment about the lack of resources in schools rings true. That is a big pitfall for many of us, how do we engage kids in technology with limited resources?

      Lauri

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    3. Lauri,

      I just always try to improvise and make due with whatever tools are available. It can be very difficult and discouraging at times but I try my best.

      Daniela

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  2. Daniela,

    You spoke about creating experiences for your students and that this is the best way for them to learn and retain knowledge. You could not have hit the nail more square on the head! Especially when teaching your subject area. Traditional forms of education do not create the uniqueness of experiences needed for students to effectively learn in today's classroom. The society in which we live in today is surrounded by people doing and experiencing new ideas through exploration. This is why I think, and I believe you would agree with me, that project-based and problem-based learning is so important.

    The advantage that we as teachers have today in applying the constructionist theory is the vast amounts of technology our students have to create products. Not only can students work collaboratively on project-based and problem-based activities, but they get to create solutions using technology that they are surrounded with outside of the classroom walls. This is what gives our students the experiences they need to be successful in education today! Having them learn using technology and applying it through real-world applications, like your menu idea, is what needs to be the basic practice for all educators.

    Thank you, your post this week was very insightful!

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    1. Tom,

      Thank you very much for your complementing comment. I have to agree with everything you said about the constructionist theory especially because of the vast array of technology based resources available to effectively facilitate project and problem-based learning while engaging students in a real life experience. I personally always learned best when I was able to directly apply my learning to something, especially if it ia a realistic situation. Adding the incorporation of some type of artifact that others will be viewing always made me work harder at the task and take more ownership of it because i did not want to be embarrassed or have the worst display or project. I am sure that many of my students are the same which is why I am an advocate of the contructionist theory.

      Technology use goes without saying. There are so many reasons and great benfits to using it that I am still amazed that more schools are not better equipped to properly integrate and in those schools that are equipped it amazes me that there are teachers that do not integrate it regularly. In order for educators to do their job well, which is to prepare the students for the future, then technology needs to play a key role in our teaching. Afterall, it is playing a key role in the workforce and in society!

      Thank you again for your comment, it is greatly appreciated and hhelpful. Happy Memorial Day!

      Daniela

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  3. Daniella,

    I think it is wonderful you are continuing your education with technology! What does your district think about professional development with technology? With mine, they are offering some PD for technology, but not a lot. What is offered is very informative, but for the longest time our computer systems would not work with a lot of the new materials when we got back to school. Or, the computers were so old the programs would take forever. Is most of your PD out of the district, or within?

    Do you do a lot over the Summer, or during the school year? I have a difficult time leaving my students during the year but prepping for a sub takes too long.

    Sorry for all the questions, I am trying to figure out what other teachers do that seem to work for them.

    Thanks!
    Danielle

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    1. I realized I did not say anything about PBL too.

      You stated: "I personally am drawn to project-based learning. I like that it provides students with the option to work alone or in pairs, and in my experience, students that are provided the opportunity to apply their knowledge in a realistic situation understanding the purpose of what is being taught and are able to retrieve that knowledge or skill for longer periods of time." Do you work with the PBL in class, or require some out of class work? Recently some teachers and I have had a conversation about requiring too much of our students outside of the school time. It seems that all our students have many projects all at the same time and we are trying to alleviate some of this by maybe using more class time, if possible.

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    2. Daniell,

      Those are a lot of questions. Haha. That's ok, if you don't ask how will you know. Unfortunately I face many of the same challenges as you. In terms of professional development, this year the courses in this program have been my main source of professional development. My school does offer professional development mostly out of school. They offer some workshops after school hours on premises as well, but like you our computers and internet are not the greatest so I am usually not able to apply what I learn either. They also do not usually apply to my subject area so I often pay for my professional development workshops. I understand your hesitation in leaving the students to go to a workshop and agree leaving sub plans can be very frustrating and time consuming. Especially when you teach another language; there are not to many Italian speaking substitutes out there!

      In regards to project-based learning, I have the students do most of the project in school for many of the reasons you mentioned, as well as, I like to monitor their work and be available to answer questions and redirect them when necessary. It also allows me to ensure that they are completing the project rather that their parent or sibling. Many times i will have the put the final touches on the project at home because they have more supplies and differents tools or resources available to them that allow them to be more creative and enhance the project.

      I hope I have answered your questions. They are very good questions, I am glad you asked them. It is comforting to know that others share my same concerns and challenges.

      Thank you for your comment. Happy Memorial Day!

      Daniela

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