This week was another fascinating
and insightful week in my masters course. During this week I conducted research
on the Constructivist and Constructionist learning theories. Both of these
theories are very similar and lend themselves to how students construct
knowledge. According to Dr. Orey (2001),
“Constructionism is both a theory of learning and a strategy for education that
builds on the Constructivist theory” (p.5). The constructivist theory simply
that knowledge is not knowledge is not simply taught by the teacher, but
actively constructed by the learner (Orey, 2001). Although Constructionism
supports the constructivist viewpoint, its emphasis is placed on the notion
that learning takes place through the active construction of external artifacts
that can be shared with others (Orey, 2001). Along with these two learning
theories, I was also able to further my understanding of the problem-based
learning and generating and testing hypotheses strategies. Through my research
I found that these two strategies compliment the constructionist and
constructivist learning theories in a variety of ways.
Through the
process of testing and generating hypotheses teachers can create interactive
spreadsheets which students can use to collect data on a specific task and
compare their predictions to actual results, in a time efficient manner. This
use of technology is effective by providing the ability to maximize
instructional time and meet learning objectives. The use of interactive
spreadsheets also allow students to gain a deeper understanding of the topic
being addresses and requires them to use critical thinking skills to predict
outcomes (Pitler, Hubbell, Kuhn, & Malenoski, 2007). Data
collection tools are also very helpful in helping students to clarify
information and recognize patterns. “The internet is a huge data collection
tool. It allows students to share and compare data online through a variety of
collaborative sites such as Global School-House” (Pitler,
Hubbell, Kuhn, & Malenoski, 2007, p. 211). Web resources such as
gaming software, virtual simulations, and interactive applets are also highly
effective and motivating tools that allow students to use background knowledge,
make decisions, and see the outcome of their hypothesis. Any educator in
today’s society is aware that their students interests lie in videogames. Many
of our students spend the majority of free time playing video games at home. At
least once a week a students tells me an educational fact that they learned
about Italy from playing the video game Assassins Creed. Although this is not
the ideal gaming software for teaching our students there are a variety of
resources on the web that provide appropriate games and interactive software.
According to the book, Using Technology
with Classroom Instruction that Works, “Simulation software can provide incredibly
engaging learning environments resulting in increased motivation and retention
in learning” (Pitler et al., 2007, p.213).
Dr. Orey (2011)
states that there are four key concepts to the constructionist learning theory.
They are, equilibration, assimilation, accommodation, and schema. Through the
process of researching the data, collecting data, making predictions, and
generating a hypothesis based on their predictions students are assimilating
external facts and reality (data and research) to fit with their current beliefs
and understanding. By assimilating their new knowledge and creating an artifact
that they can reflect on through teacher-student feedback, as well as,
student-student collaboration and feedback they reach equilibration, which is a
balance between their current beliefs and reality. As the students create new
knowledge they accommodate their current understandings to reality (Laureate
education, Inc. 2011). It is evident
that the previous mentioned tools and strategies correlate well with the four
concepts of constructivism.
Project-based
learning is another strategy that I researched this week, which correlates very
well with the constructionist learning theory. The project-based learning
environment requires learners to construct artifacts based on that reflect
their acquisition of knowledge. This is a students-centered approach to
learning where the teacher is simply the facilitator and the students are
responsible for their own learning. Project based learning must incorporate
real world concepts, must provide options or choices to the learner, and should
incorporate hands on activities. Through
the process of project-based learning there are three components; planning,
creating, and processing. During this process students collaborate with peers,
receive feedbach from peers and their educator, create an artifact displaying
their knowledge, and process the new knowledge through the sharing of their
artifacts (Orey, 2001). This strategy assimilates perfectly with the
coostructivist learning theory. Students
are building on prior knowledge by
engaging them in real world experiences that allow them to develop new
knowledge and skills in a learner-centered environment. Through this process
the connection to constructivism is highly evident. I personally am drawn to
project-based learning. I like that it provides students with the option to
work alone or in pairs, and in my experience, students that are provided the
opportunity to apply their knowledge in a realistic situation understanding the
purpose of what is being taught and are able to retrieve that knowledge or
skill for longer periods of time. I often use this strategy in my classroom
through digital story telling, dialogue presentations, power point
presentations, and WebQuests.
I have found that
giving the students options on what they are base their project on, and freedom
to e creative with their responses while providing an engaging scenario, like
ordering food in an authentic Italian restaurant in the target language and
paying with euros, is not only significant of the constructivist learning
theory, it is highly engaging and motivating to the learners. These experiences
build a desire for lifelong learning within the learner. Technology is also
very important in the effectiveness of these learning theories and teaching
strategies. Technology is a great asset to the teacher as well as the learner.
We live in a digital world that provides with any and every possible resource
at our fingertips. As Dr. Orey (2001)
stated in the Constructivism vs
Constructionism, Technology is everywhere. A very important part of our
career as educators is to prepare our students fro jobs that do not exist yet”
(Laureate education, Inc., 2011). How can we do our due diligence to our
students if we keep avoiding this reality by not integrating technology into
our lessons? Technology is no longer a requirement but a necessity. Regardless
of the learning theory or strategy, technology can be used to enhance a lesson,
the important thing is knowing how to use it. This is why I am eagerly
continuing my education in integrating technology in the classroom through this
masters, peer collaboration and professional development workshops.
Here are some great resources that I found on project-based
learning:
Thank you for stopping by! :-)
Daniela Petruzzella
References:
Laureate Education,
Inc. (Producer). (2011). Program seven: Constructionist and constructivist
learning theories [Video webcast]. Bridging learning theory, instruction and
technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.